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Note: Works in both games, but in Chris's game you will take control of Rebecca to make it when he inevitably gets grabbed by Plant 42.
Note: For Jill, this is purely optional, but is easier and saves ammo.
Get into the gallery room, located in the Residence/Guardhouse. Go up to the door with the punch code and punch in for the colors what corresponds the color and number pairs on the pool table, which is also in the Residence - each game, the numbers will be a different order of the numbers 5, 6 and 3 and they are in the color order of Green, Orange/Yellow and Red. There are only six combinations. So, you may not even have to look at the balls on the pool table in the room in the Residence with the spiders through the double doors.
In the room, pick up all the empty containers. You will now be going to each station to put the color into the bottles and then mix it into your inventory. Read the description of each station to see what amount it adds. Water counts as 1.Make V Jolt in Resident Evil Step 2Bullet1.jpg Note: The name of the mixture as described in the process will be colored the same color as the mixture appears in the container in the game.
Fill the first bottle with Water from the sink.
Fill the second bottle with UMB 3 from the big red jar.
Combine the two in your inventory to get NP-004.
Fill the other bottle with Yellow 6 from the big yellow jar.
Combine the two in your inventory to get UMB 10.
Make UMB 7. In two OTHER jars, combine Water with Yellow 6.
Combine the two in your inventory to get VP-017.
Fill the other bottle with UMB 3.
Combine the two in your inventory to get a brownish mixture called V-Jolt, which is equal to UMB 20. Use it. Go to the Aqua Ring (circular room with sharks that is now drained), and get into the Control Room, then climb the ladder and go to the actual drained ring. Go in through the door in the center and immediately go to your inventory and press to use the V-Jolt. When asked, discard all the other empty jarsMake V Jolt in Resident Evil Step 11Bullet1.jpg
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