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For creatives, having the right tools is important to ensure that hardware doesn’t get in the way of creating art and to ensure that they stay efficient. Technology and art, thanks to products like the iPad Pro and MacBooks, now go hand in hand, and the synergy can help artists explore new styles and express themselves more freely.
On these lines, Apple has been working with artists in India to show attendees of the India Art Fair 2024 how something like an iPad can be used to create artworks.
At the annual art event, Apple, along with four multidisciplinary artists, exhibited art revolving around the theme ‘Forces of Nature.’ These works have been created using either the iPad Pro or the MacBook Pro, or a combination of both.
Sadhna Prasad, one of the four artists, and a muralist and an illustrator, displayed her work titled ‘I’ll Be Back.’ “I want my audience to visit the world I create, and then come back and make a difference,” she said. For this work, Prasad used Procreate and Procreate Dreams on her iPad Pro to make large-scale murals.
The artwork shows two worlds: One is the result of unsustainable living, and the other is the outcome if humanity reforms its ways. Further, she also used the Artivive app to turn the mural into an augmented reality experience for the visitors.
Ameya Shinde and Aaron “Myles” Pereira are also artists who have used Apple’s tools to craft their artworks. Based on the ‘Forces of Nature’ theme, Shinde and Pereira’s artwork called ‘Ornithoscope’ is an audiovisual experience that lets the audience explore changes in India’s avian biodiversity over the last 15 years. And, it is built using the combination of MacBook Pro and the iPad Pro.
Another artist, Dhruv Jani, too, showcased what is possible with something as mobile as the MacBook Pro with the M3 Max chipset. He has created a game that sends players on a subterranean quest to discover the seed that spawned the Western Ghats mountain range.
Jani first builds textures on Adobe Photoshop, or hand-painting them with Apple Pencil on iPad Pro. And then, the workflow shifts to MacBook Pro, “where colourful and labyrinthine gamescapes are being built using 3D modelling tools like Substance and SketchUp.” Apple says that Jani then “compiles the game in the Unity3D game engine and precomputing light maps, with hardware-supported ray tracing to help create the game environment.”
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